About This GameWayward Souls is a randomly generated action-RPG with a heavy focus on story. Play as seven different heroes, all with their own abilities and playstyles. Fight through steadily greater hordes of enemies, as you learn about each character and find out what happened in the cursed tower you find yourself in.Greatly inspired by 90's era action-RPG's, but with a faster pace and a focus on randomized replay value.
Hero Characters and AbilitiesRenee uses her mobility to dash through enemies. Her Power Attack is a kick that stuns, with effects depending on her boots. She frequently finds items that let her blind, stun, or poison enemies. All of these let her perform very damaging backstabs. Equipment and Upgrade Examples:
Blythe combines durability with a big sword that cleaves a wide area. He has a shield to block enemy attacks, and throwing axes for when he needs a faster or more long ranged option than his sword provides.
Abbie has long ranged magic attacks that do heavy damage. Her Power Attack uses her staff for shots that are longer range and pierce multiple enemies. In a tough situation, she has limited use spells for both offense and defense.
More characters details soon!6d5b4406ea
English
wayward souls band. wayward souls apk revdl. wayward souls apk mod. wayward souls switch. wayward souls review. wayward souls paladin. wayward souls guide. wayward souls apk. wayward souls android. wayward souls adventurer. wayward souls wiki. wayward souls ios. wayward souls apk download. wayward souls 4pda. wayward souls mod apk. wayward souls apk 1.32.5. wayward souls apkpure. wayward souls android apk. wayward souls. wayward souls 1.32 5 This is seriously one of my all time favorite games, period. The music is fantastic with lovely melodies - sort of a Death Cab vibe without the vocals. The gameplay is properly tough with posistioning and skill-use extremely important. This adds great depth to the combat, oppose to the simple "spam attack make things die" employed by so many other indie games. The combat along with the difficulty feel near a perfect balance. Death never feels cheap and you usually learn from each life. This is skill-based gameplay people. 5/7 Update - Arena Revamps 2:
List of Changes. 1/19 News Update:
Sorry for the delay! Holidays jumbled us up like usual, and after that we have been working on the remaining features for Wayward Souls 1.0 release. We should be hitting weekly updates again until we're ready to launch, currently planned for February or March. I just posted a small build that paves the way for an update coming over the weekend, with another update coming out later this week. The next update will have the Pay Shrines. After that, we're posting the changes to the Paladin bosses and finishing up that mode. Pay Shrines are like the blessing shrines, except you pay gold to use them. There is also an additional new buff type you can only get from these shrines. Each time you use another Pay Shrine in the same game run, it costs more. We added these as a way to spend all the gold you pile up after getting all the character upgrades. Pay Shrines are planned to appear at the end of Catacombs, 5 floors in Labyrinth, as a % chance in Endless, and also in Paladin's mode. When the pay shrines update is out, I'll post more details. We're hoping this ends up being a solution for the tons of gold people have, and also serves as a way to help those that get stuck or want to push further in Endless.. 1/28 Update - Paladin Bosses Part 2: The third set of Paladin bosses now are revamped, along with tweaks to the first and second boss encounters. After this we'll do more tweaks to them, as we work on the remaining bosses and levels for the Paladin storyline.
List of Changes. 3/23 Update - Arena Adjustments:
Getting back to uploading builds. We had a big delay with fixing the iOS version (same team for both, and it kept lingering on). Now we'll be finishing the PC version with the remaining changes and features we want to add, and launching 1.0
List of Changes. 2/2 Update - Paladin Bosses Part 3:
Paladin's story mode has been lengthened by a few levels, and he now has a new boss! This also contains some other features, such as new item icons, being able to go back a page in books, and tweaks to previous bosses.
List of Changes. 1/26 Update - More Paladin Boss Revamps Part 1:
Updating all the Paladin boss AI and movesets, starting with the second pair. I may also go back and tweak the first pair (possibly just lower health overall?), but currently I'm focusing on updating the second and third ones to be closer to the first. My goal overall is to have the Paladin bosses require consumables/ammo to fight, but I may go back on this a bit. The second fight already probably requires less of this than the first, as it currently exists. More updates soon! Going to do frequent ones until all the Paladin bosses are done.
List of Changes. 1/22 Update - Quick Fixes:
Some quick fixes for a map generation bug with the pay shrines, and some Gauntlet/Arena boss tweaks. Another update coming this week!
List of Changes
Death Coming download for pc [full version]
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